Efficient Coordinate Representations for Large-Scale Neural Scene Localization and Rendering
Keywords:
Neural Scene Representation, Coordinate Parameterization, Mixture-Of-Experts, Pose Dependence, Scene Scale, Rendering FidelityAbstract
Neural Scene Representation depends on a defensible relationship between performance with evidence quality, resource limits, and transfer across settings. This technical review examines reducing optimization and rendering cost while preserving geometric and photometric consistency. The source set brings together 2 focal papers with 12 independently retrieved publications reviewed against traceable publication metadata. The analysis is organized around coordinate parameterization, mixture-of-experts, pose dependence, scene scale, and rendering fidelity. The comparison does not regard results from heterogeneous studies as exchangeable, the review compares problem boundaries, design logic, and conditions of validation. Across the literature, the literature consistently implies that advances in neural scene representation become credible when representation, objective, and evaluation protocol are evaluated together and when uncertainty about distribution shift is reported explicitly. The framework consequently connects method selection to downstream risk and the conditions that weaken external validity, and proposes a research agenda centered on clear comparators, adversarial conditions, and inspectable evidence.
Archive transfer
Originally published in Inclusive Growth and Management Quarterly (NB), article 34, on 2026-08-31. Transferred to Perspectives in Science and Inquiry on 3 November 2026. The original authors, publication date and article text are retained.
References
- Liu, M., Que, H., Fan, D., Gao, H., Zhu, T., Yao, H., ... & Qiao, F. (2026). ACEsplat: Accelerated 3D Gaussian Scene Regression via RGB and Poses Only. arXiv preprint arXiv:2606.22091.
- Liu, M., Fan, D., Que, H., Gao, H., Liu, X., Peng, S., ... & Huang, X. (2025). MACE: mixture-of-experts accelerated coordinate encoding for large-scale scene localization and rendering. arXiv preprint arXiv:2510.14251.
- Wang, M., Chen, B., Liu, N., Chen, S., & Su, J. (2026). Edge-aware gaussian splatting: enhancing boundary fidelity in 3D scene rendering. Signal, Image and Video Processing, 20(11). https://doi.org/10.1007/s11760-026-05667-x
- Fang, X., Zhang, Y., Tan, H., Liu, C., & Yang, X. (2025). Performance Evaluation and Optimization of 3D Gaussian Splatting in Indoor Scene Generation and Rendering. ISPRS International Journal of Geo-Information, 14(1), 21. https://doi.org/10.3390/ijgi14010021
- Wei, Z., Liu, C., Shi, L., He, D., & Qiu, J. (2026). Wavelet-guided and depth-aware optimization for high-fidelity 3D Gaussian splatting in computational scene rendering. Optics Continuum, 5(3), 772. https://doi.org/10.1364/optcon.587917
- Cho, D., & Kim, H. (2026). Criminal Justice Applications of AI-Based 3D Crime Scene Reconstruction - Focusing on 3D Gaussian Splatting (3DGS) -. Criminal Investigation Studies, 12(1), 283-305. https://doi.org/10.46225/cis.2026.4.12.1.283
- Matsumoto, Y., & Fujishiro, I. (2026). 3D Scene Condensation via Gaussian Splatting. The Journal of the Society for Art and Science, 25(2), 8_1-8_14. https://doi.org/10.3756/artsci.25.8_1
- Yu, K. (2025). Exploring 3D Model Rendering Techniques for Cultural Relics Based on 3D Gaussian Splatting. Journal of Electronic Research and Application, 9(5), 54-60. https://doi.org/10.26689/jera.v9i5.12382
- Wang, H., Ding, F., & Liu, Y. (2025). 3D Scene Reconstruction of Architectural Engineering Based on 3D Gaussian Splatting. Frontiers in Science and Engineering, 5(3), 309-318. https://doi.org/10.54691/k2rrnc91
- Qin, Q., Qing, W., & Shen, H. (2026). Modeling epistemic uncertainty in 3D Gaussian Splatting for robust scene reconstruction. Displays, 94, 103460. https://doi.org/10.1016/j.displa.2026.103460
- Cao, M., Liu, Z., Li, N., & Zhao, H. (2026). SpatioGS: spatiotemporal-aware density control for dynamic scene rendering with Gaussian splatting. The Visual Computer, 42(5). https://doi.org/10.1007/s00371-026-04442-w
- Chen, Z., Zhou, B., & Zheng, Z. (2026). Recovering Scene Geometry and Material from Event Streams with 3D Gaussian Splatting. Sensors, 26(17), 5584. https://doi.org/10.3390/s26175584
- Fu, W. (2026). Research on Crime Scene Reconstruction Methods Based on 3D Gaussian Splatting Technology. Progress in Social Sciences, 8(5), 458-462. https://doi.org/10.35534/pss.0805080
- Liu, W., Lian, Y., & Li, C. Z. (2026). Virtual Scene Construction and Dissemination Effect Evaluation via 3D Gaussian Splatting. IEEE Access, 1-1. https://doi.org/10.1109/access.2026.3727768
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Tyler Morgan, Brandon Hayes, Kevin Turner (Author)

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.